Vocabulary:
So you're new to the whole gaming world. Confused about the difference between LARPs, RPGs, and consoles? Need to know what BESM is? Maybe we can help.BESM: Big Eyes, Small Mouth; this is a Role-Play system based on common anime stereotypes. In this system, you might come across tentacle monsters, the loud-mouth red-head, or the mysterious, handsome, loner warrior.
RPG: Role Playing Game; not to be confused with
LARP: Live Action Role Play; in which the players must find a large enough area to play out their campaign, as all battles and tours are actively played out. Many of SSFFS's LARPs are played out in Seelye Hall, while RPGs often take place around a table or in someone's room.
Character Sheets: A sheet used in LARPs and RPGs to detail the growth and various aspects of the players' characters.
D20, D6, D8, etc: A 20-sided die, 6-sided die, 8-sided die, etc. These are the common dice used in gaming.
Console Gaming: What many people actually think of when you say "gaming". This is gaming on a commercial console, such as a PlayStation, Atari, GameCube, and so on.
GM/DM: Game Master or Dungeon Master. The original term being DM from Dungeons and Dragons. This person runs the campaign and determines all the hardships the group will face while questing. The job includes creating worlds, creating monsters and aiding in the creation of group dynamics. Often, GMs will make maps or become so involved in their world of creation, they will find theme songs for the characters or have the players draw their characters.
Meatshield: A character created with many hitpoints and few useable skills. This character is frequently used to draw enemy fire and takes the brunt of the hits. Often the phrase 'meatshield' is a putdown, implying a slow wit, and poor fighting skill.
One-shot:Only got a little bit of time? A one shot is an RPG or LARP that takes very little time to create characters and get into the action. One shots are usually take just 1 day and are modified by the GM to make best use of the time.
Dungeon crawl: a game that is run with plot specifically designed for conquering some monsters and achieving booty, treasure, and other goodies.
Min-maxing: Selecting a characters stats to be as low as they could possibly go to have the most adverse affects.
Powergaming: not playing... nice... with other members of your group.
Metagaming: using out of game knowledge when your character would otherwise be clueless to the situation.
AC: armor class
HP: hit points
Newbie/Nube: an individual new to gaming
Fumble: to totally botch a very needed good dice roll
Campaign: a plot/adventure that requires a series of role playing sessions. Some campaigns might last for 6 sessions, while others might continue on for years.
Linear plot: a plot that is very direct. "You must save the princess".
Freeform plot: involves more from the GM, who must really know the characters and their world, bend and flex with whatever might happen. Kinda like improv.
Mod: A premade plot that is run like a story. They can be purchased as booklets, pamphlets, or found online.
Plot bitch: to be a plot bitch (for better or for worse) means that your character is the center of the lines of the story...as in... you are the one who is targeted most by the evil badguys, or something of the sort.
Gun bunny: a character who carries big explosives and likes to blow things up....trigger happy.
World: the setting in which the game might take place-- also considered part of the genre. Steampunk world, a cyberpunk world, a post-apocalyptic world...
Dramatic Currency: a unit of currency (fate chips, extra dice) that enable a player to change the plot to suit their interests. For example: let's say a character, in game, wishes to bring back an estranged family member who 'disappeared' five sessions ago. They can spend the 'dramatic currency' to do so, simply because it would enhance the role playing experience. Or, in another example, if the Bad Guy rolls high... and the superhero happens to role a critical fumble and the world is going to end....'dramatic currency' might be spent simply because superheroes always have to win. :)
Dramatic currency might be awarded by the GM for good roleplaying, or solving a tough plot.