6 Life Lessons I’ve Learned from Difficult Video Game Boss Fights

We’ve all been there. An hour later and you’re still stuck on the same boss fight. Whether it’s because of impossible to dodge one-hit KO moves or a health bar the size of a cruise liner, here’s some life lessons I’ve learned while trying to distract myself from my growing ungodly rage.

(Brought to you by like, the entirety of Hollow Knight.)

1. Sometimes the run where you think nothing is going right and you should give up is the one where you succeed. See it all the way through.

2. Some attacks are only deadly if you panic. Keep calm and don’t rush into a reflex reaction that may take you straight into danger.

3. There will always be a window of opportunity. Don’t take needless risks to try to win faster. Chip away at it if you need too.

4. If you’re getting really angry and frustrated, step away and take a break. Sometimes your anger makes you sloppy. Coming back refreshed could be what you need to succeed.

5. Every attempt is useful. Even if you fail, you’ve practiced and made the next try easier. Sometimes you might even learn something or figure something out you can use next time. No failure is a waste.

6. If you keep at it, success feels really, really good. Enjoy it!

– Joce Kofke, Class of 2019

WIG Meeting Notes from Oct. 13th

WIG goals:

  • To connect people interested in gaming
  • To open up research areas of interest around games
  • To gain a collaborative space that hosts opportunities for discussion where a collection of women’s responses to games can be archived

Event ideas:

Live ‘stream’ ‘Let’s play’

Every other Friday – Meeting agenda:

Next meeting: November 3rd @ 1:00

Demo a walk-through of a game you’re interested in and host a group discussion around it.

Some potential research topics:  

  • Horror games
  • Discord gaming platform – or twitch https://www.twitch.com/ (like slack for games)
  • VR
  • Walking simulator games, The Disappearance of Ethan Carter, Point and Click Adventures Tell Tale
  • Studying the effects of the role-playing and the representation of self-created protagonists vs computer-generated protagonist.
  • Spatial awareness in VR for learning experiences in young children
  • How puzzle games affect problem-solving skills
  • Collaboration games, is there more learning benefits from games that incorporate a social experience than single player games?
  • How does access to games affect use? Looks at cost as an issue and socioeconomic specs.  

We discussed hosting content somewhere ‘not in Moodle’ and potentially employing Discord Chat. Also, we will add a written journal near the gaming system for user notes.