WIG Playthrough: Keep Talking and Nobody Explodes

WIG Playthrough: Keep Talking and Nobody Explodes

Last Friday, WIG hosted a Playthrough event in the CMP featuring the game Keep Talking and Nobody Explodes. 

This game was played on the Vive, a virtual reality system which allowed one player to become immersed in a room with a bomb where they must describe what they see in order to diffuse it before time runs out. Everyone else has the bomb’s instructions and must teach the player how to diffuse it without being able to see what is happening.

Every student who attended this event got a turn with the Vive to try to defuse the bomb. Overall, students effectively communicated and were able to stop the bomb from blowing up, but on a few more difficult levels, they were unsuccessful. It was especially hard when memory was required on both parts – sometimes the bomb diffuser would have to remember a sequence of colors or numbers, and the instructors would have to remember both the diffuser’s sequence in addition to another sequence that corresponded with it. These portions, in particular, caused several bombs to explode.

Students also had the chance to share their input on virtual reality games like this one and how they might be applied to life outside of the video game setting.

In response to the first question, “Can simulated cooperative puzzle solving help teach effective communication?” one student wrote: “Yes, especially when we take turns being the bomb diffuser because some people are more likely to take charge with instructions and others are good at physically doing the puzzles so everyone gets a chance to communicate and participate.”

To the second question, “Does the simulated urgency effectively teach communication under pressure? Can this be applied to other real-world situations (e.g. the ER?)” students were a little more on the fence. One student wrote: “I think the fact that it’s a team effort and the goal is to have fun actually lessens the experience of doing a task under pressure because I was trying to not contribute too much because I wanted everyone to participate and have fun. [In real life] in an emergency, you care about getting it done, not everyone getting to participate.”

This event had high attendance and was a great use of the CMP space and equipment. To book this space, simply contact Dan Bennett, CMP Media Producer, at dbennett@smith.edu. You can also join Joce and Tori in the KnowledgeLab on Tuesdays 12-2 and Thursdays 2-5 for their gaming open hours. This is just the first of several playthrough events WIG plans to host this year with a variety of games. Ellie Danford, club president of the Smith Gaming Club, voiced interest in collaborating with WIG next semester, as well.