Gaming Archives Project

Gaming Archives Project

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Hey, wasn’t this WIG?

 

Yes, this group was previously known as Women in Gaming. However, it came to our attention this was not inclusive to the entirety of the Smith community, and did not represent our goal to create a space for all marginalized groups to explore gaming, not just women. After bouncing around a few ideas (we were almost EGG!) we ended up going for the Gaming Archives Project, or GAP. We aim to create a platform for those typically without a voice to write about their experiences with video games, and to bridge the gap in the gaming industry and culture. The goal and heart of this group hasn’t changed, just the name.

This group is for anyone with an interest in a range of possibilities in the world of gaming, from researching certain topics within games, such as the typical portrayal of women, to more about women in the gaming industry.
Join us in the KnowledgeLab every other Friday for playthrough events, and during Joce’s gaming hours on Tuesday/Thursday 12-2 and Friday 1-3 to check out our collection of games.
Games we have purchased for the Knowledge Lab include:

We would love to hear more suggestions or ideas about what this group could entail. If at all interested, please join us at our next meeting or contact Tammy Lockett with questions at tlockett@smith.edu. For more information, visit our website at https://sophia.smith.edu/gaming-archives-project/

Prototyping Cart!

Prototyping Cart!

Thanks to Alex Widstrand ’17, a senior Engineering major and Design Thinking Initiative student, there is now a brand new prototyping cart for students to use in the KnowledgeLab. This cart has an assorted supply of useful and creative items, from colored pencils, glue sticks, and scissors to balloons, yarn, and Legos.

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Alex worked with the KnowledgeLab staff to order the materials and assemble the cart. “As a student worker for the Design Thinking Initiative, one of the main projects I’m working on is enabling students across campus to have access to prototyping materials,” says Alex. She clarifies that absolutely everyone can use the materials in the cart.

Alex says that “one of the biggest parts of the design thinking approach to problem-solving is prototyping, in order to test how a user interacts with your design. We want everyone to have access to the materials and tools they need to build and test their ideas.”

Another interesting aspect about the cart is that it will most likely be constantly changing. Some standard materials will probably remain in supply, but “other things change due to popularity, availability, or even what other people contribute to the cart,” says Alex. “That’s part of what makes prototyping interesting – there is always something new and inspiring to work with.”

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Alex encourages students to suggest materials they might want to see in the prototyping cart, though it will ultimately depend on what is affordable. She also pointed out that if students are looking for more advanced technologies to use, “our laser cutter, 3D printer, vinyl cutter, and 3D-printing pens can be found in Capen Annex.”

The honor system is in place here as the materials are left out in the KnowledgeLab, so we hope that students will return reusable items, especially glue guns, Legos, scissors, etc. “Since we don’t yet have a system in place for checking things out, we hope students are considerate of others; however, it would be possible in the future to move toward a system for checking items in and out for use elsewhere, similar to the Center for Media and Production.”

I for one am super excited to test out all the new materials now available. If you ever need a new space for drawing, knitting, crafting, or any other creative outlet you can think of, the KnowledgeLab is now the perfect place to do it. Alex recommends that other students suggest their ideas for the space through the KnowledgeLab mini-grants program. “All in all, I think it was a fairly straightforward process; I would definitely encourage other students to submit ideas or suggestions for ways to improve the space even further. It never hurts to ask!”

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About the Author:

Tori Clayton is a Junior at Smith College who is majoring in both English and Music. She is a Libraries Project Assistant in Neilson Library.

MOVE! Move your body, move your mind.

MOVE! Move your body, move your mind.

On Thursday, December 1st, the KnowledgeLab hosted its first student mini-grant project: MOVE! Move your body, move your mind, by Emily Jackson ’18. Thanks to Emily’s idea, the KnowledgeLab purchased a FitDesk stationary bike, elliptical trainer, and several portable pedaler exercise machines for students to use in the library when they study.

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Photo: Tori Clayton
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Photo: Shishi Shomloo

Everyone that came to the event enjoyed trying out all of the different equipment. The elliptical pedaler was a big hit, though the FitDesk, shown below, was said to be the easiest to use while studying or writing on a laptop. Students were also pretty excited about the pedaler machines shown above. It was fun to witness them pedaling while they chatted or read.

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Photo: Shishi Shomloo

These exercise machines are free for all students to use, and have already been utilized in the past few weeks. A huge thank you goes out to Emily, whose creative idea and determination to make it a reality made it all possible. If you have an idea for the KnowledgeLab space and need funding, it’s super easy to apply for a KnowledgeLab grant! It only takes 5 minutes to Propose a Project – grants of up to $500 are available to students, faculty, classes, and student orgs for projects on the themes of knowledge creation, knowledge sharing, and the future of libraries and campus learning spaces, including pop-up installations, events, and more.

About the Author:

Tori Clayton is a Junior at Smith College who is majoring in both English and Music. She is a Libraries Project Assistant in Neilson Library.