PRINT BIBLIOGRAPHY

Refer to the course objectives page for required textbook(s).
These books, available in the Hillyer Art Library, offer contextualizing ideas relevant to our work this semester:
  • Matthew Fuller, Behind the Blip: Essays on the Culture of Software (Brooklyn, NY: Autonomedia, 2003). The intro essay, "Behind the Blip" is available online.
  • Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals (Cambridge, MA: The MIT Press, 2004). This book, aimed at artists and designers, is a significant contribution to theory and practice of game creation.
  • Noah Wardrip-Fruin and Nick Montfort, editors. The New Media Reader (Cambridge MA: MIT Press, 2003). This edited collection features historical documents, essays by artists and theorists across 50 years. Also included is a CDROM with historical video, early games, multimedia and other artifacts of "new media".
  • Mary Farrell, Learning Computer Programming (Charles River Media, 2002). This book is recommended to those who want an overview of coding.
  • Lev Manovich. The Language of New Media (Cambridge, MA: The MIT Press, 2001). This groundbreaking examination of cultural and aesthetic frameworks of "new media" is available in paperback. Supplemental materials (images) for this book are available from the author's website: http://www.manovich.net
  • Critical Art Ensemble. Digital Resistance: Explorations in Tactical Media (New York: Autonomedia, 2001)
  • McCloud, Scott. Understanding Comics: The Invisible Art (HarperPerennial, 1993)
  • NETTIME. README! Ascii Culture and the Revenge of Knowledge (Brooklyn, NY: Autonomedia, 1999) - features texts from "Nettime" on-line discussion group.
  • Paul, Christiane. Digital Art. (London : Thames & Hudson, 2003).
  • Penny, Simon (editor). Critical Issues in Electronic Media (Albany, NY: State University of NewYork Press, 1995)
  • Rieser, Martin and Andrea Zapp New Screen Media: Cinema / Art / Narrative (London: British Film Institute, 2002). Note that a DVD (loaned separately) accompanies this book.
  • Spalter, Anne Morgan. The Computer in the Visual Arts (Addison Wesley, 1999)
  • Wardrip-Fruin, Noah, and Nick Montfort (editors). The New Media Reader (Cambridge, Massachusetts: The MIT Press, 2001). Note that a DVD (loaned separately) accompanies this book.
  • Weibel, Peter (editor). net_condition: art and global media (Electronic Culture: History, Theory, and Practice). (Cambridge, MA: The MIT Press, 2001).
  • Stephen Wilson. Information Arts: Intersections of Art, Science, and Technology (Cambridge, MA: The MIT Press, 2002).
Magazines and Journals:
  • Artbyte magazine no longer published (Old issues are available in the Hillyer library).
  • Afterimage: Journal of Media Arts and Cultural Criticism - published quarterly
  • Felix: A Journal of Media Arts and Communication (some articles are available on-line)
  • Leonardo: Journal of the International Society for the Arts, Sciences and Technology (articles are also freely available on-line, using the 5-College Libraries portal)
  • Millenium Film Journal (some articles are available on-line)

Note that many of the publications listed below can be accessed in the 5-College library system.

The following is a short list of additional books (highly recommended) relevant to issues of computer-mediated art, representation, and technoculture:
  • Brouwer, Joke, and Arjen Multer, Editors. Information is Alive: Art and Theory on Archiving and Retrieving Data (Rotterdam, The Netherlands: V2_/NAi Publishers, 2003)
  • Druckrey, Timothy (editor). Electronic Culture: Technology and Visual Representation (NY, New York: Aperture, 1996)
  • Druckrey, Timothy (editor). Ars Electronica: Facing the Future, A Survey of Two Decades (Cambridge, MA: The MIT Press, 1999)
  • Eglash, Ron. African Fractals: Modern Computing and Indigenous Design (New Jersey: Rutgers University Press, 1999)
  • Fuller, Matthew. Behind the Blip: Essays on the Culture of Software (New York: Autonomedia, 2001).
  • Gitelman, Lisa, and Geoffrey B. Pingree, Editors. New Media: 1740-1915 (Boston: MIT Press, 2003)
  • Goldberg, Ken (editor). The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet(Cambridge, MA: The MIT Press, 2000)
  • Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies, in Cybernetics, Literature, and Informatics (Chicago, IL: University of Chicago Press, 1999)
  • Lovejoy, Margot. Postmodern Currents: Art and Artists in the Age of Electronic Media (Upper Saddle River, New Jersey: Prentice Hall, 1997, second edition)
  • Lunenfeld, Peter. Snap To Grid: A User's Guide to Digital Arts, Media, and Cultures (Cambridge, MA: The MIT Press, 2000)
  • Morse, Margaret. Virtualities: Television, Media Art, and Cyberculture (Bloomington, IN: Indiana University Press, 1998)
  • Moser, Mary Anne and Douglas MacLeod (editors).Immersed in Technology: Art and Virtual Environments (Cambridge, MA: The MIT Press, 1996)
  • Motte, Warren F. Jr., Editor. Oulipo: A Primer of Potential Literature (Univ. of Nebraska Press: Dalkey Archive edition, 1998 )
  • Packer, Randall and Ken Jordan (editors). Multimedia: From Wagner to Virtual Reality (New York, NY: W.W. Norton & Company, 2001).
  • Sondheim, Alan (guest editor). "Being On Line: Net Subjectivity", Lusitania, vol. 8, 1996

Technical book publishing on new media production and general computing constitutes a prolific industry. Here is a tiny selection of interesting books that approach general issues:
  • Appleman, Daniel. How Computer Programming Works (Berkeley, CA: Apress, 2000)
  • DeLoura, Mark (editor). Game Programming Gems (Charles River Media, 2000).
  • Dewdney, A.K. The New Turing Omnibus: 66 Excursions in Computer Science (New York, NY: Computer Science Press, 1993)
  • Eames, Charles and Ray. A Computer Perspective: Background to the Computer Age (Cambridge, MA: Harvard University Press, 1973, 1990).
  • Farrell, Mary E., Learning Computer Programming: It's Not About Languages (Hingham, MA: Charles River Media, Inc., 2002)
  • Hughes, Bob. Dust or Magic: Secrets of Successful Multimedia Design (London,UK: Pearson Education Ltd, 2000)
  • Levin, Golan; Lia, Meta, and Adrian Ward. Generative Design: Beyond Photoshop (Birmingham: Friends of Ed Ltd, 2001).
  • John Maeda. Creative Code (London, UK: Thames and Hudson, 2004)
  • O'Rourke, Michael. Principles of Three-Dimensional Computer Animation (New York, NY: W.W.Norton & Co.,1998)
  • Petzold, Charles. CODE: The Hidden language of Computer Hardware and Software(Redmond, Washington: Microsoft Press, 1999)
  • Saltzman, Marc (editor). Game Design: Secrets of the Sages (Indianapolis, IN: Macmillan Technical Publishing, 2000)

The following are additional recommended writings on media art, representation, and technoculture:
  • Ars Electronica 99. Life Science festival catalog (Vienna, Austria: Springer-Verlag, 1999)
  • Baudrillard, Jean. "The Ecstasy of Communication", in The Anti-Aesthetic: Essays on Postmodern Culture, edited by Hal Foster (Port Townsend, WA: Bay Press, 1983)
  • Bey, Hakim. T.A.Z.:The Temporary Autonomous Zone, Ontological Anarchy, Poetic Terrorism (New York, NY: Autonomedia, 1985, 1991)
  • Branwyn, Gareth. Jamming the Media: A Citizen’s Guide (San Francisco, CA: Chronicle Books, 1997)
  • Brook, James and Iain A. Boal (editors). Resisting the Virtual Life: The Culture and Politics of Information (San Francisco, CA: City Lights Books, 1995)
  • Burch, Noel. Life to those Shadows, translated and edited by Ben Brewster (Berkeley, CA, Univ. of California Press, 1990)
  • Clancey, William J. Situated Cognition: On Human Knowledge and Computer Representations (New York, NY: Cambridge University Press, 1997)
  • Crary, Jonathan. Techniques of the Observer: On Vision and Modernity in the Nineteeth Century (Cambridge, MA: MIT Press, 1990)
  • Critical Art Ensemble, The Electronic Disturbance (Brooklyn, NY: Autonomedia, 1994)
  • _____. Electronic Civil Disobedience and Other Unpopular Ideas (Brooklyn, NY: Autonomedia, 1996)
  • d’Agostino, Peter and David Tafler (editors), Transmission: Toward a Post-Television Culture, 2nd edition (Thousand Oaks, CA: Sage Publications, 1995)
  • Davis, Erik. Techngnosis: Myth, Magic & Mysticism in the Age of Information (New York, NY: Harmony Books, 1998)
  • De Landa, Manual. "Policing the Spectrum", in Zone 1-2, edited by Michel Feher and Sanford Kwinter (New York, NY: Urzone, no date)
  • Deleuze, Gilles & Felix Guttari, On The Line (NewYork, NY: Semiotext(e), 1983)
  • Dery, Mark (editor). Flame Wars: The Discourse of Cyberculture (Durham, NC: Duke University Press, 1994)
  • _____. Escape Velocity: Cyberculture at the End of the Century (NY, New York: Grove Press, 1996)
  • Fifer, Sally Jo and Doug Hall (editors). Illuminating Video: An Essential Guide to Video Art, (New York, NY: Aperture, 1990)
  • Frampton, Hollis. Circles of Confusion: Film, Photography, Video Texts 1968-80 (Rochester, NY: Visual Studies Workshop Press, 1983)
  • Gray, Chris Hables (editor). The Cyborg Handbook (London: Routledge, 1995)
  • Haraway, Donna. "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century", in Simians, Cyborgs, and Women: The Reinvention of Nature (New York, NY: Routledge, 1991)
  • Heim, Michael. The Metaphysics of Virtual Reality (New York, NY: Oxford Univ. Press, 1993)
  • Kittler, Friedrich A. Gramophone, Film, Typewriter (Stanford, CA: Stanford Univ.Press,1999)
  • Laurel, Brenda. Computers As Theater (Reading, MA: Addison-Wesley, 1993)
  • Leeson , Lynn Hershman (editor). Clicking In: Hot Links to a Digital Culture (Seattle: Bay Press, 1996)
  • Loeffler, C.E., & Tim Anderson (editors). The Virtual Reality Casebook (New York, NY: Van Nostrad Reinhold, 1994)
  • Ludlow, Peter. High Noon on the Electronic Frontier: Conceptual Issues in Cyberspace (Cambridge, MA: MIT Press, 1996)
  • Peter Lunenfeld (editor). The Digital Dialectic (Cambridge, MA: MIT Press, 1999)
  • McLuhan, Marshall. Understanding Media: The Extensions of Man, (New York, NY: Signet Books, 1964)
  • Penley, Constance, and Andrew Ross (editor). Technoculture (Minneapolis, MN: Univ. of Minnesota Press, 1991)
  • Plant, Sadie. Zeroes + Ones : digital women and the new technoculture (NY, NY: Doubleday, 1997)
  • Robertson, George and Melinda Mash, et.al. (editors). Future Natural: Nature, Science, Culture (New York, NY: Routledge, 1996)
  • Standage, Tom. The Victorian Internet (NY, New York: Walker & Co., 1998)
  • Stephenson, Neal. Snow Crash (science fiction novel; New York, NY: Bantam Books, 1992)
  • Stone, Allucquere Roseanne. The War of Desire and Technology at the Close of the Mechanical Age (Cambridge, MA: MIT Press, 1995)
  • Strauss, Neil (editor). Radiotext(e) (New York, NY: Semiotext(e), 1993)
  • Turkle, Sherry, Life on the Screen (New York, NY: Touchstone, 1995)
  • Ullman, Ellen. Close to the Machine: Technophilia and Its Discontents(San Francisco, CA: City Lights Books, 1997)
  • Virilio, Paul. "The Law of Proximity", in Columbia Documents of Architecture and Theory, Vol.2, 1993
  • _____. The Vision Machine (Bloomington, IN: Indiana University Press, 1996)
  • Wooster, Ann-Sargent. "Reach Out and Touch Someone: The Romance of Interactivity", essay in Illuminating Video: An Essential Guide to Video Art, edited by Sally Jo Fifer and Doug Hall (New York, NY: Aperture, 1990)