Week 1 - Jan.31, Feb.2
Smooth-sailing checklist of preparations for you to do:
- Get sticker on your ID, in Art Dept. office, Hillyer Rm 101 during regular office hours (8:30am-4pm) The purpose is for authorized access to the VCRC Lab - Hillyer 218. (This will give you more choices for when and where to get your assignments done for this course. )
- Get your web account:
As instructed on the Smith website development help page, you will apply for a web account by bringing your Smith ID card to the User Support Center in Stoddard 23 (2nd floor, Stoddard Hall) and filling out a form there. If you wish, you can print and fill out the application beforehand, bringing it with you to the User Support Center:
www.smith.edu/its/tara/account_forms/sophia_account.pdf
When your account has been created, you will receive an email message containing your Sophia username and password. Note that if you are a student from another 5-college campus, you have the option in this course to get a web account from that campus.
- Fill out this equipment access form on-line:
Forms for both Production Equipment Registration and for External Harddrive Registration are linked at this page: http://www.smith.edu/its/mservices/equipauthor.htm . You may submit the forms on-line. Be sure to click the checkbox verifying that in addition to borrowing cameras, that you need to be loaned an external hard-drive. And read (yes, read) the loan policy right there on the form.
The instructor will separately verify and confirm with Media Services as to your eligibility to access these resources.
- Get the required textbook (it is also on reserve at Hillyer Art Library) .
- Check Smith connectivity to Rhizome at www.rhizome.org and subscribe to Net Art News (mailing list).
- Familiarize yourself with this website.
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Week 2 - Feb. 7, 9
Some websites focusing on technical processes and news about Flash software:
miscellaneous optional reading, supplemental viewing:
- Playable Media and Textual Instruments, an essay by Noah Wardrip-Fruin
- Example of a low-cost game engine for game-makers
- Examples of machinima by Brody Condon:
documentation of in-game performance: Suicide Solution and game-mod (based on Unreal Tournament, 1st-person shooter) DeRez_FXkill<Elvis.
- Axiom - Boston media artists organization with live video performances
- V-Jay mixes documentation at DVBlog, especially Movie Mincer by Sergey Teterin (2004), Alexei Shulgin's Cyber Punk Band 386 DX (2005), and Sine Nights by Juanjo Fernandez (2004)
- TopLap artist collective
- Pianographique, a "multimedia instrument" by Jean-Luc Lamarque (France) with others.
- Nicolas Clauss, Le Ciel est Bleu (France, 2002)
- Nicolas Class, Nocturne
- Nicolas Clauss, Art if I Want (France, 2004)
- Nicolas Clauss, Flying Puppet, selections and interview
- Marika Dermineur, Peripheral n2:KEYBOARD (2006, Dermineur is a member of the
experimental web platform Incident.net)
- Diane Bertolo, The Reader (1999) (other works by Bertolo)
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Week 5 - Feb. 28, Mar.2
VJaying and other interactive video (documentation):
- Woody and Steina Vasulka, 1970s performance video tools development for "real-time" image generation. See, for example, the excerpts from "Artifacts", C-Trend, Interface (circa 1979), and many other examples on their vast website.
- Null Pointer, Vendor Refill - networked Gameboy live performance (description of 2003 performance and example of reconfiguring old video games as sound-image instruments)
- Scott Pagano "ok.town re.work", from Reline DVD compilation of work by multiple artists (U.S.,2002)
- 242.pilots, "live in bruxelles", 2002 DVD documentation of 242.pilots, a live video improvisation ensemble (using laptop computers and custom software). 242.pilots includes HC Gilje (Norway), Lukasz Lysakowski (Poland), Kurt Ralske (USA).
- Benton-C Bainbridge, "RelaxoriumL5" - DVD documentation of live video improv performance
- Ken Jacobs, excerpt from performance "Celestial Subway Lines/Salvaging Noise"(2005), using his "Nervous Magic Lantern 3D" system (a mechanical optical projection system)
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Week 6 - Mar. 7, 9
Generative Narrative work:
- John Cabral (US), Ground Zero (2001)- 24hr algorithmic animation
- David Crawford, curatorial essay about John Cabral's work as an animator and other artists in the exhibition, "New Media/New Narrative
Generative (systems-interactive) media:
- Re-move by Lia (Austria) - Lia is a former painter who uses code to as an exploratory and experimental process.
- Sketches and Software Structures (based on the work of Sol LeWitt) by Casey Reas (U.S.)
- Stanza, Amorphoscapes
- Soundtoys showcases and links to audio-visual interactive works. It is created and curated by the artist Stanza.
- John F. Simon, Jr., Mobility Agents: a computational sketchbook (CD-ROM, 2005)
- John F.Simon, Jr., Every Icon, also artist statement on this work.
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Week 10 - Apr. 4, 6
NOTE: Not all of the following links have been checked yet for current accuracy.
- Killer Instinct, Exhibition at the New Museum, NYC (2003-04), including these related links:
- Natalie Bookchin, The Intruder (1999, U.S.)
- Ricardo Miranda Zuniga and John Arroyo, Vagamundo - A Migrant's Tale (U.S., circa 2003)
- Gonzalo Frasca with Newsgaming collaborative, "Play September 12" (U.S., circa 2003)
- Jakub Dvorsky, Samorost (Hungary, circa 2003)
- Future Farmers Anti-War Game (Josh On, Amy Francheschini, and others, circa 2003)
- Amy Francheschini, Linda Leow, and maxMin, Pinga an anti-GMO game (U.S., circa 2004).
- Thomson & Craighead, Trigger Happy
- Josh On, They Rule (U.S., 2001, updated 2004)
- MHTO Occupation Force, Mystery House Taken Over (2005 reverse-engineered 1980s AppleII game, Nick Montfort, Dan Shiovitz, Emily Short)
- LOW-FI art collective Rethinking Wargames Activate
- Thomson and Craighead, Trigger Happy
- Stephen Honegger, Kate Wild et.al.,Escape From Woomera
- Eddo Stern, Michael Wilson, Brody Condon and C-Level group Endgames: Waco Resurrection
- Cracking the Maze - Game Plug-ins and Patches as Hacker Art , 1999 issue of SWITCH online cyberculture journal. This issue includes an exhibition of links to games and patches by Mongrel, JODI, and other artists and artist-collaborators. "Cracking the Maze" was curated by Anne-Marie Schleiner.
- Game Patch - the Son of Scratch? Huhtamo essay from the same SWITCH online journal, essay on game patches as tactical media art
- Eric Zimmerman, SiSSYFIGHT 2000 (2000, U.S.)
- Mongrel, Blacklash (1998, England)
- JODI (Joan Heemskerk and Dirk Paesman), SOD (1999, based on the primitive-now-classic 1992 first-person-shooter game, "Castle Wolfenstein 3D")
- A work by JODI, titled... Untitled Game (2001, downloadable Mac and PC versions)
- Lonnie Flickinger, Pencil Whipped (plays on WindowsPC only)
- Margarete Jahrmann/Max Moswitzer, LinX3D ("LinX3D is a 3rdWeb MultiUser game on ASCII loginfiles datavatars.")
- Josephine Anstey and Dave Pape, The Thing Growing, (1999, immersive Virtual Reality storytelling, documented at Anstey's website)
- Auriea Harvey & Michael Samyn, entropy8zuper
- Bulls-Eye Art, The Woodcutter (interactive Flash animations)
OTHER GAMING scenes and resources
- Scene.org - "non-profit organization aimed at providing the 'electronic art scene' with a forum for communication and for sharing their work."
"A demo is a program that displays a sound, music, and light show, usually in 3D. Demos are very fun to watch, because they seemingly do things that aren't possible on the machine they were programmed on." - Trixter's PC Demos Explained. [The "demo scene" was active in the 1980s, reaching its peak in the early-mid 1990s.]
- Game and Level Design non-industry resources site
- QERadiant free editor software and tutorials to design your own game levels for "Quake III" and "Return to Castle Wolfenstein"
- Game mod links
- GameLab, game production site assoc. with Eric Zimmerman (creator of SissyFight 2000)
Check the links at GameLab's game page. Aslo check Eric Zimmerman's website
- RE-PLAY website for the 1999 influential conference of the same name which brought together game developers, artists, theorists, hackers, etc. to dialogue about the digital game as a cultural form.
Some Games Studies websites (among others):
CDROMS (that only play on the older MacOS9 operating system) on reserve in the Hillyer Art Library that are relevant for our work/discussion:
- Artintact 3 . CD-ROM magazine (Germany, 1996)
(including interactive multimedia by artists Perry Hoberman, Ken Feingold, George Legrady). Especially relevant here is the project by Perry Hoberman, "The Subdivision of Electric Light".
- Fantastic Prayers by Constance DeJong, Tony Oursler, and Steve Vitiello (USA, 1999)
- Gilliam, Leah. Split: Whiteness, Retrofuturism, Omega Man (U.S., circa 1998)
- Paccinini, Patricia. The Mutant Genome Project: Genetic Manipulation Simulator (Australia, circa 1995)
- Gillman, Clive. Advent (UK, 1997)
- Cmielewski, Leon and Josephine Starrs Dream Kitchen (Australia, 2000)
- Voyager. The Beat Experience (USA, 1995)
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