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[ info summary ] [ objectives ] [ course outline ] [ links, notes, citations ] [ printable syllabus ] [ participants ] [ resources ] [ Redirect Art ] [ course wiki ] Interactive Digital Multimedia |
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Software is mind control - get some. -- I.O.D. artist collective Interactive artists manipulate their audiences. How, why, and how successfully this is done becomes part of the aesthetic. Success may also depend on the development of a sophisticated audience. Many art forms require the audience's suspension of disbelief. I would argue that interactive forms may sometimes require the participants to suspend their own will. -- Josephine Anstey, Virtual Reality (C.A.V.E. artist) In 1962, the first computer game was invented by some hackers at MIT...Why was "Spacewar" the 'natural' thing to build with this new technology? Why not a pie chart or an automated kaleidoscope or a desktop? Its designers identified *action* as the key ingredient and conceived "Spacewar" as a game that could provide a good balance between thinking and doing for its players... Its interesting potential lay not in its ability to perform calculations but in its capacity to represent action in which humans could participate. -- Brenda Laurel, Computers As Theatre The poet is "preeminently the maker of the plot, the framework - not necessarily of everything that takes place within that framework...creates a situation wherein he invites other persons and the world in general to be co-creators with him! He does not wish to be a dictator but a loyal co-initiator within the free society of equals which he hopes his work will bring about." - Jackson MacLow's post-WWII aesthetic of the 'open work', Games are important and meaningful when, and only when, they do what other, more traditional forms of collective experience do - provide a space for the building of friendship and community. - Daniel Oppenheimer, "Game Theory", The Valley Advocate newspaper, 11.24.05 |
descriptionThis studio course focuses on the creation of interfaces and the design of interactivity as cultural and aesthetic form. The course emphasizes individual projects and one collaborative project in computer-based Interactive Multimedia production. Participants will extend their individual experimentation with time-based processes and development of media production skills (2-D animation, video and audio production skills introduced in ARS 162, 263) - developed in the context of interactive multimedia production for performance, installation, CD-ROM or Internet. Critical examination and discussion of contemporary examples of new media art will augment this studio course. Prerequisite: ARS 162 and permission of the instructor. objectivesYou will be completing 3 multimedia projects (with relevant exercises buiding up to those projects). You will also be participating in an ongoing conversation about the potentials and problematics of digital systems and processes for telling stories, for "gaming", for emotionally engaging a viewer/interactor, for critically engaging the cultural politics of electronic media (generally) and software (specifically). What are some of the questions to be raised through our investigations this semester? Here are a few. What is the relationship between story and game? How are they different, if at all? Is there such a thing as critical play? What is its relationship to art? Does a compelling experience of interactive media art depend upon a viewer/interactor's feeling of immersion? Is there a necessary, productive tension between interactive experience and immersive experience? How is the feeling of agency (interaction with effects) meaningful when interactivity itself necessarily requires constraints, producing an illusion of agency? What models do the histories of cinema offer us in relation to interactive media? What new forms of game-stories are emerging that resist the dominance of big-budget video game entertainment in favor of a more diverse, broader-ranging interplay of aesthetic and cultural agendas and histories of play? This semester our studio work will involve the development of skills and critical strategies related to the following:
required textbooks (2)
required on-line resource
other resources
supplies and hard-drive for media storageExpect to spend from $20 to $40 on media materials for this course. Supplies include such items as recordable media, idea notebook, production props,batteries, A-V cables, etc. For audio recording you will need to have your own set of headphones (approximately $5-10), plus a stereo mini cable may be required. You will also need at least 2 recordable (non-rewritable) DVDs (for final portfolio - as will be discussed further in class). Each participant in the class will be loaned a portable hard-drive for the duration of the semester. This loan will be handled through through Media Services. Details will be discussed in class. attendanceAttendance is required for every class meeting and for the full class period. In addition to non-attendance, unexcused absences include: arriving late to class, leaving class early. Unexcused absences will result in a lower grade proportionate to the number of days absent. The final grade will be reduced by a full letter grade for every unexcused absence beyond three. One or more outside events may be assigned during the semester. There will be flexibility for those who have commitments that conflict with such events. special needsPlease let the instructor know if, due to a difference or disability, you need special accomodations in this course. The information you share with her is confidential. Such arrangements will help the instructor facilitate, for the benefit of everyone, the full participation of every person in the course. gradingThe grade you earn this semester will be based both upon the quality of the work you make and the quality of your contribution to the collective knowledge and experience of the class as a whole. Note also that you must turn in assigned projects on time to be eligible for a grade of "A" in this course.
The quality of the work you produce this semester will be evaluated based upon your demonstrated ability:
Your final grade is based on these broad criteria, You will not be receiving a grade on each individual assignment. Evaluation during the semester (prior to the final grade) will include intensive critiques and may include a mid-semester progress report involving an approximate grade assessment. |